Assassin’s Creed Origins
Primarily acted as integrator on Assassin’s Creed Origins to integrate Photoshop mockups into the engine along with created transitions & UI animations via materials and shader properties.
Added mouse/keyboard input support, cursor implementation and integration for PC’s different aspect ratios.
Conceived data-driven solution for the integration of non-linear skill trees without the need of a programmer to facilitate changes. Menu is responsive to fit trees for all aspect ratios.
Data-driven integration of the title screen menu and start new game flow.
Animated the purchase celebration and data-drive integration for the EStore.
EStor menu page integration and handling of micro-interactions.
Quests & Informant Table
Data-driven integration of the quests menu sorted by categories with tooltips and tracked quest on the right side. Menu is responsive for different aspect ratios.
Data-driven integration of assassination targets with tooltips for information.