Assassin’s Creed Origins
Primarily acted as UI developer on Assassin’s Creed Origins to integrate Photoshop mockups into the engine. Created motion design for menu transitions and animations via materials and shader properties.
Added mouse/keyboard support, cursor implementation and layout responsiveness for a wide variety of aspect ratios.
Abilities menu
Conceived data-driven solution for non-linear skill trees without the need of a programmer to facilitate changes such as rearranging ability nodes.
This screen is responsive and ability trees work for all aspect ratios.
Title Screen
Data-driven integration of the title screen menu and start new game flow.
E-Store
Motion design & integration of the purchase celebration and states using shaders, materials & data-driven logic.
Data-driven Integration of E-Store menus, flow, and bundle states.
Quests & Informant Table
Data-driven integration of the quests menu sorted by categories with tooltips and tracked quest on the right side. Menu is responsive for different aspect ratios.
Targets menu
Data-driven integration of assassination targets with tooltips for information.