Assassin’s Creed Origins

Primarily acted as UI developer on Assassin’s Creed Origins to integrate Photoshop mockups into the engine. Created motion design for menu transitions and animations via materials and shader properties.

Added mouse/keyboard support, cursor implementation and layout responsiveness for a wide variety of aspect ratios.


Abilities menu

Conceived data-driven solution for non-linear skill trees without the need of a programmer to facilitate changes such as rearranging ability nodes.

This screen is responsive and ability trees work for all aspect ratios.


Title Screen

Data-driven integration of the title screen menu and start new game flow.


E-Store

Motion design & integration of the purchase celebration and states using shaders, materials & data-driven logic.


Data-driven Integration of E-Store menus, flow, and bundle states.


Quests & Informant Table

Data-driven integration of the quests menu sorted by categories with tooltips and tracked quest on the right side. Menu is responsive for different aspect ratios.


Targets menu

Data-driven integration of assassination targets with tooltips for information.