Assassin’s Creed Origins

Primarily acted as integrator on Assassin’s Creed Origins to integrate Photoshop mockups into the engine along with created transitions & UI animations via materials and shader properties.

Added mouse/keyboard input support, cursor implementation and integration for PC’s different aspect ratios.

Abilities menu

Conceived data-driven solution to integrate and power the non-linear skill trees in the abilities menu to be

Title Screen

Data-driven title screen flow and integration


Animated the purchase celebration and data-drive integration for the EStore.

Quests & Informant Table

Data-driven integration

Targets menu

Data-driven integration