Rebecca Cohen-Palacios a hybrid UI artist and developer working on AAA games. With Ubisoft Montreal, she has shipped Assassin’s Creed Origins, Assassin’s Creed Syndicate, and Shape Up (Kinect). Before switching for a career in game development, Rebecca spent six years designing user interfaces for websites, apps and digital experiences.

She is the co-founder and director of Pixelles, a Montreal-based, non-profit organization which empowers more women (as well as non-binary/genderqueer folks) in games. Pixelles organizes free programs, skill workshops, mentorship, mid-career support, GDC scholarship and supportive, inclusive community for all.

In her spare time, Rebecca mentors and teaches accessible workshops in collaboration with other organizations such as Ladies Learning Code, TAG Lab, Kids Code Jeunesse and Montreal’s public libraries. She also co-organizes the games unconference, GameLoop Montreal, which encourages open, inclusive discourse and critique of games development, culture, and methodologies.