{"id":177,"date":"2017-11-19T03:31:04","date_gmt":"2017-11-19T03:31:04","guid":{"rendered":"http:\/\/loudcat.net\/wordpress\/?p=177"},"modified":"2023-07-24T15:57:28","modified_gmt":"2023-07-24T15:57:28","slug":"assassins-creed-origins","status":"publish","type":"post","link":"http:\/\/loudcat.net\/wordpress\/projects\/assassins-creed-origins\/","title":{"rendered":"Assassin&#8217;s Creed Origins"},"content":{"rendered":"<p><iframe width=\"650\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/TYy_ZbbKTeE\" frameborder=\"0\" style=\"float:right; margin-left:20px;\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>Primarily acted as <span class=\"tag\">UI developer<\/span> on Assassin&#8217;s Creed Origins to integrate Photoshop mockups into the engine. Created <span>motion design<\/span> for menu transitions and animations via materials and shader properties. <\/p>\n<p>Added mouse\/keyboard support, cursor implementation and layout responsiveness for a wide variety of aspect ratios.<\/p>\n<hr class=\"clear\"\/>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0006_ability.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0006_ability.jpg\" class=\"alignright\" width=\"650\"\/><\/a><\/p>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0005_ability_notooltip.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0005_ability_notooltip.jpg\" class=\"alignright\" width=\"650\"\/><\/a><\/p>\n<p><strong>Abilities menu<\/strong><\/p>\n<p>Conceived <span class=\"tag\">data-driven solution<\/span> for non-linear skill trees without the need of a programmer to facilitate changes such as rearranging ability nodes.<\/p>\n<p>This screen is responsive and ability trees work for all aspect ratios.<\/p>\n<hr class=\"clear\" \/>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0002_titlescreen.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0002_titlescreen.jpg\" width=\"650\" class=\"alignright\"\/><\/a><\/p>\n<p><strong>Title Screen<\/strong><\/p>\n<p>Data-driven <span class=\"tag\">integration<\/span> of the title screen menu and start new game flow.<\/p>\n<hr class=\"clear\" \/>\n<div style=\"float:right; width=\"650\"><div style=\"width: 650px;\" class=\"wp-video\"><!--[if lt IE 9]><script>document.createElement('video');<\/script><![endif]-->\n<video class=\"wp-video-shortcode\" id=\"video-177-1\" width=\"650\" height=\"230\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2018\/05\/EStore_Timesavers_Celebration_11s.m4v?_=1\" \/><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2018\/05\/EStore_Timesavers_Celebration_11s.m4v\">http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2018\/05\/EStore_Timesavers_Celebration_11s.m4v<\/a><\/video><\/div><\/div>\n<p><strong>E-Store<\/strong><\/p>\n<p><span class=\"tag\">Motion design<\/span> &#038; <span class=\"tag\">integration<\/span> of the purchase celebration and states using shaders, materials &#038; data-driven logic.<\/p>\n<p><br class=\"clear\"\/><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0001_estore.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0001_estore.jpg\" class=\"alignright\" width=\"650\"\/><\/a><\/p>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0000_estore_featured.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0000_estore_featured.jpg\" class=\"alignright\" width=\"650\"\/><\/a><\/p>\n<p>Data-driven <span class=\"tag\">Integration<\/span> of E-Store menus, flow, and bundle states.<\/p>\n<hr class=\"clear\"\/>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0004_quest.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0004_quest.jpg\" width=\"650\" class=\"alignright\"\/><\/a><\/p>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2018\/04\/aco_informanttable.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2018\/04\/aco_informanttable.jpg\" width=\"650\" class=\"alignright\"\/><\/a><\/p>\n<p><strong>Quests &#038; Informant Table<\/strong><\/p>\n<p>Data-driven integration of the quests menu sorted by categories with tooltips and tracked quest on the right side. Menu is responsive for different aspect ratios.<\/p>\n<hr class=\"clear\" \/>\n<p><a href=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0003_targets.jpg\"><img src=\"http:\/\/loudcat.net\/wordpress\/wp-content\/uploads\/2017\/12\/0003_targets.jpg\" width=\"650\" class=\"alignright\"\/><\/a><\/p>\n<p><strong>Targets menu<\/strong><\/p>\n<p>Data-driven integration of assassination targets with tooltips for information.<\/p>\n","protected":false},"excerpt":{"rendered":"Primarily acted as UI developer on Assassin&#8217;s Creed Origins to integrate Photoshop mockups into the engine. Created motion design for menu transitions and animations via materials and shader properties. Added mouse\/keyboard support, cursor implementation and layout responsiveness for a wide variety of aspect ratios. Abilities menu Conceived data-driven solution for non-linear skill trees without the&#8230; <a class=\"view-article\" href=\"http:\/\/loudcat.net\/wordpress\/projects\/assassins-creed-origins\/\">View Article<\/a>","protected":false},"author":1,"featured_media":247,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1,6],"tags":[],"_links":{"self":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/posts\/177"}],"collection":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/comments?post=177"}],"version-history":[{"count":45,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/posts\/177\/revisions"}],"predecessor-version":[{"id":758,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/posts\/177\/revisions\/758"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/media\/247"}],"wp:attachment":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/media?parent=177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/categories?post=177"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/tags?post=177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}