{"id":10,"date":"2017-05-27T15:33:44","date_gmt":"2017-05-27T15:33:44","guid":{"rendered":"http:\/\/loudcat.net\/wordpress\/?page_id=10"},"modified":"2023-04-19T23:39:27","modified_gmt":"2023-04-19T23:39:27","slug":"about","status":"publish","type":"page","link":"http:\/\/loudcat.net\/wordpress\/about\/","title":{"rendered":"About"},"content":{"rendered":"<p><strong>Rebecca<\/strong> is a technical and creative person who currently works as Senior UI\/UX Design Manager at Sledgehammer Games. She\u2019s shipped mobile and console games such as The Elder Scrolls: Blades, Assassin\u2019s Creed Origins, Assassin\u2019s Creed Syndicate, Call of Duty and Shape Up (Kinect), using engines like Unity, Unreal and studio proprietary tools. <\/p>\n<p>Prior to a career in game development, Rebecca spent many years designing and programming user interfaces for websites, apps &#038; interactive experiences.<\/p>\n<p>She is the co-founder and director of Pixelles; a non-profit organization dedicated to empowering more women (&#038; everyone) through free programs, events, professional support and community. Pixelles has been advocating for game dev women and gender-marginalized people through its volunteer, community-led activities since 2013. Seeing the lack of support, Rebecca founded the another initiative in 2018: Game &#038; Color. Game &#038; Color is a grassroots community that provides a space for Montr\u00e9al game developers of color. By coming together, BIPOC people can meaningfully connect, be heard and find a more inclusive, welcoming place in the games industry.<\/p>\n<p>At the intersection of her work as a game developer, Rebecca is a serious advocate who speaks up for diversity equity and inclusion. As a seasoned community organizer and public speaker, her internationally recognized advocacy work has directly impacted the Montr\u00e9al games industry and beyond.<\/p>\n<hr class=\"clear\">\n","protected":false},"excerpt":{"rendered":"Rebecca is a technical and creative person who currently works as Senior UI\/UX Design Manager at Sledgehammer Games. She\u2019s shipped mobile and console games such as The Elder Scrolls: Blades, Assassin\u2019s Creed Origins, Assassin\u2019s Creed Syndicate, Call of Duty and Shape Up (Kinect), using engines like Unity, Unreal and studio proprietary tools. Prior to a&#8230; <a class=\"view-article\" href=\"http:\/\/loudcat.net\/wordpress\/about\/\">View Article<\/a>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-about.php","meta":[],"_links":{"self":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/pages\/10"}],"collection":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/comments?post=10"}],"version-history":[{"count":12,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/pages\/10\/revisions"}],"predecessor-version":[{"id":716,"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/pages\/10\/revisions\/716"}],"wp:attachment":[{"href":"http:\/\/loudcat.net\/wordpress\/wp-json\/wp\/v2\/media?parent=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}