Deathgarden: BLOODHARVEST

Jumped in at the end of production. Created user interface art and experience design for the HUD elements of Deathgarden: BLOODHARVEST, following the established art direction.


Harvest Your Exit
Scavengers’ objectives as they must gather blood to ensure they will have an exit by the timer’s end.


Benefit System
Players now earn honour points by completing games and may earn resources as a result. On the Tally Screen at the end of each match, players can see their own honour.

Players with 5 bars or higher can earn 20 iron per match completed. First offenders, who leave a match early, are granted a second chance via warning. If the player quits early again, they will lose all their honour points and won’t receive their rewards. Honour can be regained one bar at a time.